Dedicated to this craft.
You like the tape holding my dice faces on? Somehow it seems a fitting image for today’s entry. I’m holding things together but sometimes it feel like I’m using tape to do so. For example, if you follow these blogs at all, you’ll notice pattern. I’ll write, maybe even a few entries, then silence. For weeks. Or even months….
It is so hard for me to stay consistent on these entries for some reason and I’m almost worse when it comes to social media posts. So what is it? It’s not like I don’t enjoy it. I suppose I’m just constantly getting sucked in to other parts of running this business. I love designing games both mechanically and graphically. The major part of my work time has gone into these areas since my last posting here so I suppose that’s good. I’m dedicated to the craft. I’m working at all the time and I think I’m building some good stuff. I just finished Thunder Rolls and Helionox: Chronicles is 90% ready to go yet with all that – I am struggling in some aspects of both biz dev and marketing.
So how is this a design diary of any kind? I guess my point is that a lot more goes in to designing a game than just the game design itself – most notably calling something done and then bringing it to market. Does anyone else struggle in these areas? Maybe you have a different area that slows you down? Please share! I’d love to hear more about it. For now, I’m focused on breaking things into bite sized pieces. Chew this until it’s done then move on to the next bite – right?!
On to a bit of of design related news. As I mentioned, Thunder Rolls files have been completed and sent to the manufacturer. This has freed up my time again to focus on (among other designs) Helionox: Chronicles. I have a few publishers interested so there is some opportunity there but this game has been delayed so long, I’m only going to go with someone who can help move things forward. I like the idea of working with a publisher who has some established marketing clout. I don’t like the idea of waiting in a traditional publishing queue. I may seek a partnership that allows me to run the Kickstarter myself and allows a publisher to handle the marketing and the fulfilment. What do you think? Would you prefer to see Helionox published in a more traditional sense using distribution channels and retailers or do you love Kickstarter as much as I do? What has been your experience as a customer or a creator or both?
Ok – I won’t even say it this time – oh who am kidding of course I’m going to say it – “I’ll try to be more regular about posting here!” Ha! Well, no guarantees but I will try to be back soon with insights and news a plenty!